News

Back from NAB 2018!

NAB 2018 was a blast! Thank you for coming to the Maxon booth to visit us and checking out the current state of U-RENDER.

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Tachyon Render is now U-RENDER

In preparation to the world wide release of our high quality real-time rendering solution for Cinema 4D we are announcing that Tachyon Render is now called U-RENDER.

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Meet us at the NAB 2018 Maxon Booth in Las Vegas!

Meet us at NAB 2018 in Las Vegas. From Monday to Wednesday, April 9-11, we will be at the Maxon booth and show how to use real-time rendering in Cinema 4D. Make sure to stop by and say hi and check out our latest version. We are looking forward to meeting you!

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Product Visualization Test Scenes

Real-time rendering is bringing product visualization to a whole new level. Here we are testing Tachyon Render with a couple of product models. Finished images in real-time, and not just a quick preview.

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Knobs Test Scene

Another of the Content Browser scene files. Knobs by Glen Johnson. We are using these scenes to see how far we can get with our real-time rendering quality in comparison to the Cinema 4D Physical Render original.

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Texture Projection - Development Update

A quick update from development: We have implemented full support for Cinema 4D’s texture projections. This means you can take advantage of real-time rendering without the need to create uv-maps for your models. Not really a “sexy” feature but it will make a huge difference in day-to-day work!

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Coffee Beans Test

Here is another test of Tachyon Render with a scenes that come with MAXON Cinema 4D and can be found in the content browser.

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Teacup Test

We are testing Tachyon Render with some of the scenes that come with MAXON Cinema 4D and can be found in the content browser. This R19 ProRender scene is by Silverwing.

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Development Update

We have spent the last couple of months on improving all features across the board. We are also intensively working on test automation which will allow us to reduce the time needed to deliver new releases while increasing the quality of builds.

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